Technologies and Solutions to Manage Plastic Waste in Small and Remote Islands: Using the Technology Options for Plastic Waste in Island Contexts (TOPIC) Toolbox for Islands in Malaysia

Technologies and Solutions to Manage Plastic Waste in Small and Remote Islands: Using the Technology Options for Plastic Waste in Island Contexts (TOPIC) Toolbox for Islands in Malaysia

The rapid escalation of global marine plastic pollution has reached a critical breaking point, with ocean-bound plastic waste projected to triple to 29 million tons by 2040. Isolated coastal communities and small islands sit on the absolute frontline of this environmental crisis, facing unique vulnerabilities due to high coastline-to-area ratios, fluctuating tourism spikes, and exorbitant […]

School Plastic Reduction Handbook in Viet Nam

School Plastic Reduction Handbook in Viet Nam

This handbook was developed to assist schools in minimizing plastic use and promoting a green, clean, and sustainable learning environment. Featuring practical methods and specific activities, this handbook provides basic knowledge about plastics, plastic waste, and its harm to the environment and human health. This handbook is divided into three main chapters: Chapter 1: Plastic […]

Plastic Pollution Comic Book

Plastic Pollution Comic Book

For the last decade, plastic pollution has become one of the biggest challenges for our environment. Our biodiversity, natural habitats, and the lives of many creatures, especially those living in the oceans and on islands, are at risk. To commemorate World Environment Day and World Children’s Day, WWF-Viet Nam produced the “Mystery on Big Island” comic for […]

Thailand Plastic-Free School Manual

Thailand Plastic-Free School Manual

From Plastic Smart Cities to Plastic Free School Programme. From the Plastic Smart Cities project to the extension of the concept and goal of nurturing children and youth, it has expanded into the Plastic Free School Programme, which was organized under 10 pilot schools in Surat Thani Municipality and Koh Samui Municipality in 2024. The […]

Twister: Learning the Different Types of Waste

Twister: Learning the Different Types of Waste

In this game of Twister, instead of using colors, it incorporates elements of different types of waste. This gives a better understanding of waste and provides an example of it. It can be played by 2-5 people aged 6+. Language: Bahasa Indonesia Download Kit include:– Game Mat– Guide Book– Spinner– Packaging Design

Matching Board Game: Learning the Different Types of Waste

Matching Board Game: Learning the Different Types of Waste

Matching Board is a physical game involving placing feet on a mat. It helps children understand many types of waste better. It can be played by 2-5 people aged 6+. Language: Bahasa Indonesia Download Kit include:– Game Mat– Guide Book– Cards– Packaging Design

Plastic Waste Learning Module (for student)

Plastic Waste Learning Module (for student)

Plastic Waste Learning Module by WWF-Indonesia This learning module is designed for students to understand the current global environmental issue, plastic waste. This module is expected to become a learning tool that motivates students to think more critically and creatively about plastic and how to implement it in their daily lives. Language: Bahasa Indonesia

Ideas for Guiding School Communities Towards Zero Waste Schools

Ideas for Guiding School Communities Towards Zero Waste Schools

WWF Indonesia, through the Plastic Smart Cities Programme, has collaborated with the Guru Belajar Foundation to hold a Zero Waste Program School in schools in Depok near the Ciliwung River. Main Activity: This document is the output report of the implementation between June and October 2024. Language: Bahasa Indonesia

Playbook: Reuse at the Point of Sale

Playbook: Reuse at the Point of Sale

While legal frameworks provide the necessary structure for circularity, the ultimate success of reusable packaging often hinges on the split-second decisions made by consumers at the counter. The “Reuse at the Point of Sale” playbook explores the power of behavioural science—specifically “nudging”—to shift consumer habits towards more sustainable choices without restricting their options. By summarising […]